OPENUSD · OMNIVERSE · AUTONOMOUS VEHICLES

Worlds, systems,
and everything between.

Simulation environments and digital twins.
Through the lens of a designer.

Selected work ↓

Experience & ongoing work

Industry work and projects in development.

Current focus
Developing multi-agent traffic simulation, reinforcement-learning workflows, and an OpenUSD data and scene pipeline with two teammates, with guidance from an NVIDIA engineer.
Next steps
Develop vehicle physics, control, simulated LiDAR sensing, and safety-validation workflows in Isaac Sim.
Tools & skills
SUMO · TraCI · PettingZoo / TorchRL · OpenUSD · NVIDIA Omniverse · ovrtx · Isaac Sim
View full project

Environments for robotics

Current focus
Building a shared digital twin of the space for Terra Labs’ end-of-semester experiential installation, with OpenUSD scene assembly and an organized asset pipeline.
Next steps
Make the environment available for teams to plan their installations and for the robotics team to use in drone training and other robotics training. Teach OpenUSD workshops to help teammates use the shared environment.
Tools & skills
OpenUSD · NVIDIA Omniverse · Isaac Sim
View full project

Agartha · Environment Design

Project captures available

Translated team sketches into 3D models and environments for Agartha, a multi-million-dollar experiential project under construction in Malaysia. Created an Unreal Engine visualization to communicate spatial concepts at human scale and help the team evaluate layout, atmosphere, and narrative flow.

Tools & skills
Blender · Unreal Engine · 3D Modeling · Environment Design
View full project

Honda spatial computing

Confidential work

Developed real-time product visualization prototypes and custom Python extensions in NVIDIA Omniverse, using OpenUSD composition and layering for Apple Vision Pro spatial workflows.

Tools & skills
NVIDIA Omniverse · OpenUSD · Python · Apple Vision Pro
View full project

Honda Zero · Vehicle Concept Study

Applied speculative design to future vehicle concepts for Honda Zero, creating presentation-ready 3D scenes and narrative sequences in Blender through modeling, materials, lighting, and camera composition.

Tools & skills
Blender · Figma · Illustrator · After Effects
View full project

03 / FURTHER EXPLORATIONS

The archive.

A wider view of the practice.

04 / A LITTLE CONTEXT

Technical curiosity.
A designer’s eye.

I’m Hudson, a student at USC’s Iovine and Young Academy working across OpenUSD, NVIDIA Omniverse, and autonomous-vehicle simulation.

My background in 3D environments, interactive installations, and product concepts shapes how I approach technical systems: how they’re built, how they behave, and how people experience them.

I’m quick to learn new skills and comfortable tackling unfamiliar problems independently. I enjoy figuring out what a problem needs, teaching myself the tools to address it, and experimenting to find creative, practical solutions.

USC / Expected graduation 2027LinkedIn ↗