Terra Studios · Environment Design

Agartha · Environment Design

Project captures available

Organization
Terra Studios
My role
3D Artist
Timeframe
June – August 2026
Tools & skills
Blender · Unreal Engine · 3D Modeling · Environment Design

From sketches to spatial experience

As a 3D Artist at Terra Studios from June to August 2026, I translated team sketches into 3D models and environments for Agartha, a multi-million-dollar experiential project under construction in Malaysia, with a narrative inspired by Hollow Earth mythology.

Project scale

The project spans 39,000 sq ft and 600 m in length (about 6.5 football fields), with 420,000+ projected annual visitors. These figures describe the overall experiential project, not the area I personally modeled or realized attendance.

My contribution focused on translating the team’s concepts into 3D environments and communicating spatial ideas through visualization.

Unreal Engine visualization

I created an Unreal Engine visualization to communicate spatial concepts at human scale and help the team evaluate layout, atmosphere, and narrative flow.

This professional environment-design work is distinct from my personal Agartha Portal installation.

Environment studies

The gallery brings together 18 cleared captures across the queue area, ride, ship, and vault. Rendered views show atmosphere and spatial relationships; modeling captures show the work in development. These are digital environments for the project under construction, not photographs of a completed venue.